The first video game I made while learning the basics of C# and Unity. A simple endless runner where the player can change the size of the ball to avoid obstacles and collect tokens that can then be fired to destroy barriers. I tried to make the most of my basic experience with game making and create a look that stood out even without much going on. I think the UI design and the stark colours do a decent job of hiding some shortcomings for a first game project.
I then created branding to match the style of the game that hinted at the growing globe mechanics.
Here's a short clip of the game in motion.
I also made a soundtrack cover ready for a potential music release (the game ended up having no music as I had to move on to other projects).

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